This adjusts that size, the size of that brush. So that's available to you and you can click anywhere on the 3D model's body to modify that geometry. We can click on the 3D model and we can click on this tool here, and notice there's.it's sort of like a brush, and you can click and drag and you can modify that geometry. We can click on this to center the 3D model, and we also have something really cool, which is the modified geometry. You can click and drag, click and rotate.
We can then use the tools to rotate around the 3D model here on the left-hand side in the tools bar. But we are working with the head, so I selected the head, clicked a little too fast and accidentally selected this torso, but that's okay. But anyway, that generated the head and then I accidentally clicked on the torso, which was this one here. To make things easy, I'm just going to click on the first one every single time, so I'm going to click on Female Fit A, and that generates that.and actually I went a little too fast or I must have double-clicked. And you have cartoony characters or you have zombies, and you have all kinds of characters. You can first, select the head of the model that you want to work with and these are all starter, sort of like starter templates in a way.
By the way, if you don't have Adobe Fuse CC, you can download it for free via the Creative Cloud. And when you first open it up, this is what it looks like. So right now, and I think you guys are looking at my screen and you are, I'm in Adobe Fuse CC. So, we can get started if there are no questions. We could also animate it in Photoshop, so we could change the character's pose and you could render a 2D image or you can render an animation. And you can then take that model into Photoshop and we can enhance it further in Photoshop. I mean, there's so many things that you can do with Adobe Fuse. You can customize the way the person's face looks, their eyes, their lips, nose, ears, hands, body, clothing. Fuse allows you to customize all kinds of things. We're going to use one of Adobe's 3D model creation tools Adobe Fuse CC, which allows you to create human-like 3D models and import them into Photoshop. well, developer woes, I suppose lol.Create and Animate 3D Characters in Adobe Fuse Very little keeps me up at night but knowing now that a couple of my main characters in almost finished game cannot move their mouths. If the only solution requires spending then I suppose I will and put any Mocap dreams on hold for another 10 yrs.Īnything you have to say on the subject of Fuse / easy to create characters with blendshapes, I'm all ears.
I'd rather not make a game of characters that don't talk, it ain't my style. My next project would also have relied heavily on Fuse CC characters but I guess that's just a dumb thing to do now.
Well, I don't really know what solution I'm looking for, which is why I ask for others stories/experience.
If someone here WAS using Fuse characters and the blendshapes were an important part, then what did you do next after Fuse was killed in Dec 2020? Did you use another software? Did you hire someone to make 3D chars for you? Do you think there are people out there who can take my no-facial blendshapes Fuse/FBX character and add it somehow? Unless someone found a magic solution or a workaround? I've had hints it can be achieved with Blender, but I am a total noob with that software. Whilst I might do this at the start of a new project, I don't really want to do it as I'm almost right at the end of one.Īs far as I can tell, there is simply no way to add blendshapes to a fuse character (imported into Mixamo and then exported as an FBX from there).
It's expensive-ish but the license isn't really the issue, it's the fact that if I want some clothes for characters then I have to buy expensive packs. I've been looking at Character Creator 3. I'm just wondering where devs in a similar situation went from there. I have been rolling hard on my project and although, thankfully, I had created about 60% of my characters when it still worked fully, a good 40% of them simply have no blendshapes (in my case, to use with Salsa in Unity). Everything still works as it did EXCEPT no facial blendshapes get built into the FBX models. Hi there, I thought I had dodged a bullet with the "manual" process of Fuse CC -> Mixamo, after Adobe killed the server that added facial blendshapes to Fuse models.